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| | Euro Truck Simulator 2 патч 1.4.1 | [ добавил: Adminko | 22-07-2013, 15:39 | Просмотров: 5160 Категория: Патчи] |
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Название игры: Euro Truck Simulator 2 Версия патча: 1.4.1 Язык: ENG/MULTI
Установка: • Запустить EuroTruckSimulator2_1_4_1_patch.exe и следовать инструкциям инсталлятора • Для пираток: скопировать файлы из папки Crack в папку с игрой
VEHICLES • All new truck Iveco Stralis Hi-Way with tuning upgrades • Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator • DAF: fixed speed gauge display in UK trucks, fixed exhaust • Majestic: Fixed disappearing of the doorsteps • Renault: Fixed blinkers • Man: Fixed material issues • Fixed wrong lod on flat bed trailer • Overweight trailer: Fixed position of wheel and mudguards • Cistern trailer: Fixed position of wheel and mudguards • Log trailer: Added front white lights • Fix shadow casters for some upgrades • AI cars: the lamps are visible from greater distance at night • Fixed shader issues with auxilary lights for all trucks
SIMULATON • Reworked force feedback feature • Engine torque simulation improvements. Idle throttle and clutch changes. • Many new physical properties added to the simulation model. All dashboard gauges are simulation based now • There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0) • Fuel consumption during engine idle fixed • Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com
GAMEPLAY • The speed limiter can be now disabled in Options screen. • Redesigned Job Market's job listing to be able scroll through all jobs • Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral. • Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse • Ferry route length displayed in the job selection. • Loan installments are properly rounded up and displayed, improved timing of loan payments • Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed • There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0) • World map can be closed by same key that opens it (default key M)
MAP • Fixed navigation lines on UK variant roundabout • Hundreds map fixes, tweaking and prettyfications • A2 highway completed (as in real life 2 lane highway) including tollgates • New road leading south from Szczecin in Poland • Fix - added some no-weather areas placed under some bridges to avoid rain appearing there • Wrongly set border between France and Belgium fixed • Grass, terrains and rocks intersecting walls of some tunnels fixed • Tons of other minor map fixes
MODELS • Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later) • Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill • New small tollgates in Poland on A2 road • Fixed animations of various pedestrians
CODE • Asynchronous loading smoothes speed of resource loading, reducing overall lag and "spikes" for more even framerate • It is possible to skip the intro animation using a -nointro parameter • Fixed garage name in player truck relocation UI • Rain probability in both corner values ensures infinite weather duration • Weather can change after time fast forward • The save slot selection is shown after profile selection if there was problem with automatic load • There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads • Increased range of non-linearity slider in controller option screen • Fix potential crash related to recent Nvidia Optimus drivers changes • Added more job-start autosaves • Improved robustness to mod removals • Improved behavior of input wizard • Improved efficiency of memory pool usage • Renamed game.log and game.crash files to game.log.txt and game.crash.txt • Improved behavior of non-widescreen resolutions while driving • Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-• view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars • The game will reset jobs whenever it detects certain changes in data • Added Georgian language to the game
SOUND • Money sound played only on important events • Air brake sound fixed
STEAM • Game will pause when Steam overlay appears • Steam notifications are positioned on the opposite side of the screen than Route Advisor
MODDING • New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors. • Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod. • As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.
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