Название игры: The Incredible Adventures of Van Helsing
Версия патча: 1.2.72b
Требуемая версия игры: Любая
Язык: ENG/RUS
Таблэтка: Присутствует (ALI213 SteamEmu)
Установка:
1. Запустить TIAVH_Update_v1.2.72b.exe из папки Update и установить обновление, в папку с игрой 2. Скопировать содержимое папки Crack в папку с игрой, с заменой 3. Играть
Список изменений
Balance Changes:
- Defense, Parry and Dodge are now working even if you are being held by a spell. - Mines placed by enemies were nerfed. - Cooldown for Ghastly Shape is reduced for the Hunter class but not for the Thaumaturge.
Fixed Bugs:
- Enemy in Tunnels quest no longer gets stuck if you complete the Lair Siege before accepting it. - The Dark Alchemist quest no longer gets stuck if you talked with the NPC before killing the ghouls. - There were some errors in the Active Quest text space calculation. - Masteries of Clearshot, Aura of Counterbalance and Barrier have been fixed. - Rampage aura no longer appears twice, if the mastery is active and the first mastery now affects the second mastery. - You can no longer write [] characters in chat (it would break the formatting). - Fixed the chat coloring bug. - You can now start neverending story if you are level 30 even if you haven't finished the story mode. - Infinite glory level bug is now fixed. - Critical damage multiplier is now fixed to 400% (instead of 500%). - Fixed a bug with the glory leveling. Sometimes you got reward twice for one level up. - FixQuest 17 for those who can't complete the Ritual quest for Saffi. - The character no longer moves if you press an unassigned action key. - Mines no longer explodes when destroyed before activating. - From now on, you get magic item find bonus for playing Nerverending Story. - From now on, you get Glory XP for every 50 XP you would normally get from quest rewards. (E.g. for a 400 XP quest, you get 8 Glory point.) - Difficulty, NG+, Player count bonuses now applies to summoned allies too. - NG+ modifiers now applies to sigils, and other objects. - Harpies in the Scarecrow bossfight no longer spawn inside the Scarecrow. - Fixed some Damage Over Time skills' damage. - Fixed the Hunters Rejuvenation aura, and the tooltip. - Enemy objects (sigils, mines, etc.) now have a higher priority than monsters when selecting a target. - Fixed a bug where HP potions restored mana too. - Your character no longer loses the targetted enemy if you cast an instantly castable spell (e.g. Arcane Healing). - Fixed a potential crash on map change.
Fixed Thaumaturge DLC:
- Monsters now properly attack other monsters under the effect of the Control spell. - Mind Blast now works properly. - When using the Control spell, the controlled monster's max hp usually changed for the duration of the spell. This issue has been fixed.