Название игры: Divinity: Original Sin Update
Версия патча: 1.0.167.0
Требуемая версия игры: 1.0.147.0
Язык: ENG
Таблэтка: Присутствует (deadmau5)
Установка:
1. Запустить setup.exe и установить обновление в папку с игрой 2. Скопировать содержимое /NoDVD в папку с игрой 3. Играть
Список изменений
AI grid updates Removed healing potions from Cyseal that were just there for decoration Ballista is now interactable and shoots nearest enemy when in combat In general, enemies give lower experience gain Enemies are tougher in general Enemies that protected each other will not attack each other anymore when one of them did friendly fire Infectious flame now has higher cooldown Added a tunnel under Cyseal Ghosts are now floating creatures so they are not affected by surfaces Blank skillbooks are now actually blank and are not a shield skill anymore Cannot craft unlimited spears with jake's dagger anymore Moved some edible stuff to ingredients Fixed resistances on some characters that inherited parent stats Fixed water bucket pick up failing Renamed starting equipment to "travelling clothes" Fixed Flurry skill Set shoot through flags to true for some small items that were previously blocking arrows Tactical retreat now leaves cloud behind and has larger radius Fixes to special arrows (damage, effect, description, AP cost) Exploration bonuses give less xp now Infectious Flame does less damage now, has higher cooldown Fixed and improved AI scripts Elemental damage boosts on magical weapons now do less damage than their base weapon because elemental damage is more dangerous and powerful and goes straight through armor Removed magical boosts that referred to abilities and stats that are not in the game anymore Fixed visual and icon of Scythe Fixed name of Scorched Earth Skillbook Fixed Scorched Earth: it now leaves a fire surface behind Can no longer click the ice crystals of the ice wall Ice wall now has very high chance of freezing Mortician now has items for trade Firefly costs a bit less AP Dust Devil now does less damage than Whirlwind, and has a smaller bonus range Changed description of Whirlwind Whirlwind and Dust Devil now cost more AP Renamed "Slow Arrow" to "Sticky Arrow" Gave smart fighter types Attack of Opportunity Setting specific immunities for characters (e.g. cannot blind headless zombies, cannot disease zombies) Normal people should not have magical items too often Shopkeepers that have magical items should have less boosts Giant orc should not shoot people he cannot see Some enemy attacks set statuses now Lower initiative for small crabs Reintroduced bodybuilding Removed lockpicking skill, it is an ability, not a skill Doors cost 2 AP to use Drinking an entire bottle of an alcoholic beverage makes you drunk Shopkeepers and people have different repair and identify scores Guards now care if you are trying to break items in the city Aureus is no longer unresponsive after you tell him to free Esmeralda Fixed issue with Fabulous Five quest not closing Teleport Junius away as far as possible -> get into combat via dialog with them -> Junius doesnt join fight Evelyn's dialog appeared after talking Esmeralda, where she accuses Evelyn The stairs in Cyseal jail are no longer tagged as "stealing" when you use them Wulfram escort quest: Deny the escort -> go down the hatch -> back up -> you see a skeleton smacking Wulfram The guard near the 'evidence room' door in Cyseal, does not react when you try to bust down the door When put in jail, you can no longer walk out without the guard doing anything Fixed the potion vendor in Cyseal reaction Fixed portals only teleporting 1 person of the party (the one clicking) Eglandaer quest: after you complete the quest for him & he walks away and you can attack him, he now starts combat Multiplayer: While 1 player triggers a dialog, other player can attack target: character now doesn't stop dialog Fixed: When 'Dual dialogs' option is disabled, only one character gets Social bonuses from conversations Fixed: Multiplayer: Issue with NPC's getting "stuck" when player 1 talks to them & player 2 attacks them Fixed: Evelyn fight issue -> can lure out all the cultists and Evelyn just stands there. Fixed: The patients at Thelyron's clinic take damage but never die Cyseal you can talk to or target headless nick's head again Fixed: Destroying potion vendor's property triggers dialog on other NPC's, not the vendor. Can no longer use a companion to initiate dual dialog another companion might have Fixed: Citizen NPC at Cyseal Harbour -> if you speak to them, it's always the same 1 guy talking Fixed item combinations, which were not working on items laying in the gameworld Loadingscreen will not hang anymore during last stages of loading Limited character creation name to 20 characters Added new healthbars + specific healthbar for boss creatures Quests can give you XP now Fixed serious bugs in alignment system (again!) Added option to kick a player in multiplayer menu Fixed a lot of connectivity and NAT punchthrough problems Fixed issue where new game could not be started after going back to main menu Added more shadow options in graphics menu Added "equipped" tab to trade Waypoint fix for not hiding tooltips and panels Fixed bug causing the server to incorrectly report to be full Two handed weapons are correctly shown in paper doll now Hair is removed now when equipping helmets Fixed flee behaviour (enemies will walk back to their starting position and regenerate) Added gameover screen Added different death types for frozen/petrified Dialog fix for scrollbar not showing Fix for game running out of NetIDs Fixed steam menu being visible in main menu, if it was opened when disconnected from server Added repair, lockpick and identify mechanic Traders can repair and identify now...for a price Improved input handling in UIs Added status saving throws and immunities Fixed healing spell healing dead people Player will now join combat when he casts skills (buffs or debuffs) on other character in combat Added previews for projectiles Added preview for ranges when casting spells Fixed issues where scaled characters were "ice scating" Added UI when entering regions Fixed forking on projectiles Added lifetime of summons to portraits Improve shroud calculations (shroud artifacts should be gone now) Characters who are stunned/frozen/knockdown/charmed/thrown will not regain APs Fixes to steering behaviour of characters Characters have a lot more sound feedback during combat now Summons can not pickup items anymore There are direction markers on the minimap now which point to the other players Death character will not keep on playing all their effects Added ClientLeft message and client join/left net events Roofs in the villages are closed now Added gametime to savegame metadata Added game time to journal entries Added a lot of new statuses (Chilled, Warm, Burning, Wet, Bleeding, Crippled, Blind, Cursed, Weak, Invisible, Slowed, Hasted, Raged, Lucky, Diseased, Infectious Disease, Fortified, Petrified, Blessed, Drunk) Changed amount of ability points received per level Optimization on shadow render performance Optimized loading times, more are underway