Название игры: Age of Empires 2: HD Edition
Версия патча: 3.5
Требуемая версия игры: любая
Язык: Rus/Eng
Таблэтка: Присутствует (RELOADED)
Установка:
1. Установить игру. 2. Установить обновление. 3. Скопировать полностью содержимое одной из папок Crack в папку с установленной игрой. 4. Играть.
Список изменений
AOE II HD - 3.5 patchnotes Patch 3.5 Notes
New Additions: ===============
* Added Campaign 6. * Added Intro and outro slide text for Campaign’s 1 – 4 in additional languages* . * Added some new random map types for "capture the relic" mode. * Speed changes through triggers are now percent based instead of absolute speed values (eg. 1 = 10%).
General Bug Fixing and features for upcoming AI adjustments: ============================================================
* Players can no longer make buildings move by increasing their speed with a trigger. * Campaign chat dialogues no longer overflow a buffer (increased the size of the buffer). * Text positioning on some Forgotten intro slides in various languages has been adjusted. * AI players are now more likely to attack players that control the hill in a "King of the Hill" game. * The AI has been reprimanded for overzealously constructing buildings in the Attila the Hun campaign. * The "STEPPE-MAP" AI symbol is now defined when playing on a Steppe-type random map. * Dead monks carrying a relic in "capture the relic" mode no longer have line of sight issues. * Range change triggers now also change search radius and line of sight. * When the host of a lobby is sent an invitation to another lobby an error message now appears to reduce 'dead lobies' being listed. * Dropped players are now able to join saved games that they participated in before dropping. * Text input panels should no longer appear over the Steam interface. * The in-game music no longer plays when saving and exiting a multiplayer game. * Players who start a quick match lobby with the "any” size will now be matched correctly with others. * When the AI is attacking a boar, villagers that are too low in health will not be sent. * When the AI is attacking a boar, the villager being attacking will garrison in the nearest town center. * Players should now see restore lobbies of games in which they participated in the lobby browser. * AI names will now be set correctly when multiple AIs have their civilization set to "mirror". * When AIs are assigning forward builders the game no longer crashes. * When players spam the chat window the game no longer crashes, still, nobody likes spammers - be nice. * The focus-player and target-player wildcards should now work correctly (in AI s). * Monasteries no longer appear in capture the relic maps. * We like people being friendly, but players no longer spawn too close together in Hill Fort capture the relic games. * Players no longer spawn in odd places when "team together" was disabled. * Filter dropdowns should be filled correctly when returning to the lobby after previously switching to the "skill" filter in the multiplayer lobby. * Buildings that are marked as "invulnerable" now get unit AIs (This fixes an issue where AI players could not build monks out of monasteries in "capture the relic" mode). * Up-pending-objects should now handle unit line types correctly (This should fix a crash players were seeing when the AI reached Imperial age). * Dead monks carrying a relic in "capture the relic" mode will now issue a notification that the relic was dropped. * Placing the mouse over the edge of the screen no longer causes the "resize" cursor to continue displaying until the user placed the mouse over the game world. * Loading a saved game from a campaign with custom unit names no longer causes those unit names to become "Select the Outpost to fire the Trebs". * Refreshing the lobby browser with the "friends" filter no longer displays games that are not created by their friends or that have already started. * The game no longer receives lobby updates for lobbies that the player is no longer in (eg. renaming a quick match lobby no longer results in corrupted lobby options after starting a new lobby). * Resolved several AI errors that caused games to crash. * Tributes to neutral or enemy players functions properly in single player and disabled for multiplayer.